Finishing What You Started

A few weeks back, Blake Snow over at CNN posted an article titled “Why Most People Don’t Finish Video Games”. The article discusses how approximately 10% of players actually get to the end of their games. He cited some reasons behind such a low number being that people are busy, and how wildly popular multiplayer has become in games.

I found this interesting because I know people who absolutely need to see the end of a game and will spend hours speed-running through levels just to say that they’ve beaten it. There are other types of players – like myself – who go out of their ways to achievement hunt through games.  Driving around in a vintage car in L.A. Noire to find every movie reel and newspaper, to me, was just as fun as shimming up drain pipes to catch suspects.

Only 100 more of these until I get my 5G Achievement!

Yes! Only 100 more of these until I get my 5G Achievement!

Though with these people, are those with tremendous backlogs of games gathering dust on their shelves, promising to one day go back to them when they find the time or energy to do so.  These types of people seem to be most common, as pointed out by Snow, due to the fact that there are so many games coming out that it’s hard to find time to play them all, not to mention complete them.

In his article Snow points out that, “the accelerating rate at which new games are released cannibalizes existing games and further distracts the already inundated player”. In the last three decades, video games have grown in popularity exponentially. In a pop culture sense, video games can easily stand beside such mediums as music and movies. Though with that promotion come the comparisons, which is why the 10% completion rate of video games seems like such a negative ratio.

Unlike music and movies, video games are a form of interactive entertainment, with many being quite lengthy. Snow sourced that Rockstar’s Red Dead Redemption could take at least 30 hours to complete. A hefty time commitment, as it’s nearly 10 times the length of even the longest movies in theatres.  Personally, I find it unfair to penalize players for not being able to finish what they started quickly. Some enjoy taking their time to finish lengthy games, and others gain what they need from the first few hours and stop playing.

Multiplayer games, on the other hand, shouldn’t be seen as a culprit behind this low percentage, as much as a compromise.  Throughout Snow’s article he cited M-rated games; therefore I’m assuming he focused on the adult gamer who is often faced with limited free time.  Not many adults find themselves with 30 hours to spend playing Cowboy in Red Dead Redemption, though they can probably squeeze in a few half-hours here and there to join a multiplayer match of Black Ops with their friends.

While adults may not have 30 hours to dump, a younger gamer during summer vacation could easily fit that in their schedule. Developers shouldn’t take these statistics as a sign to only make multiplayer games, however they should keep in mind their ever changing audience.

Diversity is OKAY

Now that the new Spider-man has been unmasked as Miles Morales, a half-black, half-hispanic teenager, it seemed that it was about time for the Mainstream Media to freak out, as per-usual.

Maybe Diversity is in bad taste.

Maybe Diversity is in bad taste.

It’s nice that this story is making front page news, but I wish it was not seen as controversial.

First things first, however, because I’m noticing that people are making this mistake.

MARVEL’S AMAZING SPIDER-MAN IS NOT ULTIMATE SPIDER-MAN.

A few years back, Marvel decided to create a line of comics called The Ultimate Universe, which would be a sandbox for creators to play with the main Marvel superheroes like Iron Man, Captain America, or Spider-man without having to worry about continuity. It’s a completely separate universe, where a lot of crazy things happen and characters die, but are still alive in other series.

Comics, everybody!

Peter Parker is still alive and well in the Amazing Spider-man series. Yes, he’s dead in the Ultimates Universe, but if you miss him that much you can always read Amazing Spider-man. He didn’t really go anywhere, he’s just not in this book anymore. It’s a comic book thing, but believe me when I say it’s not anything worth freaking out over.

 

See, one Spidey has wacky adventures, the other gets shot in the head. Totally different!

See, one Spidey has wacky adventures, the other gets shot in the head. Totally different!

However, as a comic book fan, I was personally starting to feel tired of the Ultimate Universe for how safe and similar they appeared to the main Marvel Universe. It was growing boring and made me wonder what the whole point of a free universe was if nobody was ready to take risks.

Now that we have a new Spider-man, it seems that it finally looks like they are going to branch out and really treat it as its own entity. Which is exciting, because as I said before, you now have two Spider-mans in two books, both doing neat and interesting things.

The characteristics of Spider-man are not those that can only be seen solely in a white character. The essence of Spider-man can be summed up in Uncle Ben’s famous words, “With great power comes great responsibility”. Meaning, any being who holds power, is responsible for the influence of said power. Spider-man is a character who uses his power to help not only his city, but the entire world.

This can be attributed to any hero, of any race. What makes Spider-man influential is not the fact that he’s a white kid from Queens, it’s the fact that he’s an Every Man who found himself with a gift and used it to help his fellow citizen.

Also, as someone who lives in New York City which prides itself as being a melting-pot of sorts, let me just say that a mix raced teenager swinging around Manhattan is far more believable than a white guy.

DC Comics: This is who you should be hiring

This is an audio clip of Dan Didio at San Diego Comic Con this past weekend one of DC’s MANY “New 52” panels regardinging their massive reboot this coming September.

During the beginning of the panel, Didio went around the audience asking them what they wanted to see change in the DCU. A fan in the audience asked him why the percentage of women on DC’s creative team dropped from 12% to 1%.  Didio’s response was, “What do these numbers mean to you?” and “Who should we be hiring?”

His tone appeared aggressive, badgering the fan enough to cause an awkward slience to the fans that were overwhelming positive after the initial point was raised. There was barely room to respond, and his repetition in increasingly agitated tones of, “Who should we hire? Tell me right now!” sounds like it would belong better in an interrogation room than a comic panel. The fan’s answer is not heard, as it is muffled and Didio moves on.

From his tone, Didio seemed  very much on the defensive. Personally, it sounded to me as if he legitimately thinks that there are no women good enough for him to have hired, other than Gail Simone and Amy Reeder. Which is hard to believe, considering Amanda Conner’s run on Power Girl gained the company a lot of positive buzz, not to mention catapulted her to becomes the first female artist to crack Wizard Magazine’s Top Artist list.

A lady drew those boobs!

A lady drew those boobs!

Marvel got it right with their short series “Girl Comics” last year, a three issue anthology entirely created by some of the most talented women working in comics. However, I don’t want to see these ladies only be featured in a special – I want to see them doing runs on major books!

The Big Two seemed to be welcoming a feminine touch in comics, but recently have taken a step back. As reported by Bleeding Cool News last June, Gail Simone went to back for these female creators, once again starting one of her infamous twitter flame wars.

This saddens me, as a female comics fan, to see such a aggressive response to an extremely fair question.

As of this past May, 16 women worked for DC’s creative staff . This coming September, that number will be cut back to 2 women.

This reboot is DC “changing”, fine – but they aren’t innovating! It’s a bandaid on a stab wound and nobody seems to notice but the fans.

DC is pulling a Nintendo in a sense – sacrificing hardcore fans (because they know we’ll stay for anything) on the chance to get newer, casual readers to buy their comics on their iPads.

What they shouldn’t be changing is history, what they should be doing is ORGANIZING themselves. Inside their universe and out.

Keep dead characters DEAD, and bring in new and exciting ones in their place. Don’t change old characters to fit “modern times”, but create new and exciting stories with new faces.

I want strong women characters. I want strong gay characters. I want diversity to come to to point where it’s not even an issue anymore. I don’t want a white washed universe, but I don’t want my old characters to change in order to fit these wishes.

If you’re going to change the universe actually CHANGE IT.  I want new talent, I want good writing and art from ALL GENDERS AND ETHNICITIES.

If you feel even moderately strongly about this, there’s a major petition up calling for DC to hire more women. Dan asked who he should hire, and after seeing all the list of names on here makes you wonder why he even needed to ask the question

UPDATE:

As of Friday July 29, 2011, DC Entertainment co-publishers Dan DiDio and Jim Lee posted a statement called, simply, We hear you:

Over the past week we’ve heard from fans about a need for more women writers, artists and characters. We want you to know, first and foremost, that we hear you and take your concerns very seriously.

We’ve been very fortunate in recent years to have fan favorite creators like Gail Simone, Amy Reeder, Felicia Henderson, Fiona Staples, Amanda Connor, G. Willow Wilson and Nicola Scott write and draw the adventures of the World’s Greatest Super Heroes.

DC Comics is the home of a pantheon of remarkable, iconic women characters like Wonder Woman, Lois Lane, Batgirl, Batwoman, Catwoman and Supergirl as well as fan favorite characters like Black Canary, Katana, Mera and Starfire. We’re committed to telling diverse stories with a diverse point of view. We want these adventures to resonate in the real world, reflecting the experiences of our diverse readership. Can we improve on that? We always can—and aim to.

We’ll have exciting news about new projects with women creators in the coming months and will be making those announcements closer to publication. Many of the above creators will be working on new projects, as we continue to tell the ongoing adventures of our characters. We know there are dozens of other women creators and we welcome the opportunity to work with them.

Our recent announcements have generated much attention and discussion and we welcome that dialogue.

Best-

Jim Lee & Dan DiDio
DC Entertainment Co-Publishers

Nice to see we go the ball rolling, now it’s time to see where it goes!

Transferring Saves to the Future!

This isn’t going to be a long post, but really just my own personal musings.

With transferring games from consoles to handheld devices being the new “cool-thing” with the Wii U and Vita, I was considering how cool it would be if you could transfer a save file from one system to the other.

Yeah, I know the specs for different consoles are different and not all games are mutiplatform and everyone wants to nickel and dime us for games, but let’s all throw commons sense aside for a moment.

See, I’m a gamer with a terrible Xbox past. In the last 4 years I’ve gone though 2 consoles before finally being sent a new one, which always overheats and turns off by itself. It’s too late in the console’s lifecycle to bother investing in a new console, but now I can’t play through two major games in my backlog, BioShock and FFXIII. Two games which can also be played on the PS3.

I only got these games for Xbox because I wanted achievements and felt bad for neglecting the console for so long. While my choice was obviously the wrong one, wouldn’t it be something if I could somehow transfer my save files from my Xbox to my PS3? I would have to buy a new disk, obviously, but I wouldn’t have to start from the beginning. I could still play these games instead of having to constantly save or lose progress because my console crashes.

Just a thought of where I would like to see games go next. Now excuse me while I try every trick in the book to keep my 360 from crapping out again.

A few words regarding the IGN layoffs

I know these things happen for a reason, and it’s sad for everyone and nobody enjoys laying off employees, losing friends, and obviously being the ones laid off. I’m still not entirely sure who is left after these layoffs – since I hear they run down to UGO and 1UP as well, I can only hope for the best for my friends who are still there and that everyone lands on their feet.

However, on the IGN side, the loss of Dana Jongewaard and Nicole Tanner really hits me hard. Girlfight was one of the first IGN Podcast I started to follow next to Game Scoop, and Nicole and Dana were my favorites. I never wrote into an IGN Podcast thinking even if my email were ever read aloud, it would be taken as a joke – which is fine, sometimes, but Girlfight always gave an honest answer. They were the only podcast I wrote into, and hearing my question being read aloud by the ladies is one of my favorite IGN memories.

These women were amazing inspiration for not just girl gamers, but for any female trying to take a crack at the industry. Nicole and Dana are smart, put-together, women and I’m extremely heart broken to see them go. They probably won’t see this blog, since I’m just one of their thousands of fans, but I would like there to be some sort of record on myIGN of how loved they were – and still are! – by their viewers.

I can only hope for the best, but I’m sure they’ll fine greater endeavors elsewhere, inspiring more people where ever they end up.

One Week Later: An E3 2011 Retrospect

One Week Later: An E3 2011 Retrospect

This time last week, Sony was wrapping up their press conference after Microsoft’s earlier showing and the internet buzzed over the rumor’s surrounding Nintendo’s newest console. Now that the dust has settled, and the hype machines have whined down, this is the time when I like to give my opinion of the show as a whole.

Sony:

As a whole, Sony’s press conference was a smart one. Starting off addressing the big pink elephant in the room by means of public apology was the only fair way to start their conference. It was a nice way to show that they understood just how badly they messed up and wanted to move towards the future, and it looks bright.

My personal favorite being Uncharted 3, which looks and plays better than I could have imagined. After revisiting the second game last week, I was in complete bewilderment as I watched the quality of those cut scenes and in game footage.

Dammnnn, girl!

Dammnnn, girl! Is this even the same game?! Insane!

I already have a BETA Code from Infamous 2 just waiting to be used, so I’m very excited to jump into that!

Not to mention the Vita, which looks pretty sleek and while the $299 AT&T service version is a bit of an eye-roll, a $250 price point for the Wifi version totally hits that sweet spot price point. It seems Sony learned a hard lesson about out-pricing themselves, but it’s nice to see that they’re listening.

Microsoft:

I almost felt sorry for Microsoft who (whether it be an act of stupidity or publicity) leaked their major press conference announcements on their website hours before. And really, none of the headlines made me excited, except for possibility Halo 4 (which I hope is only a working title).

Huh...well these look familiar!

Huh...well these look familiar!

I don’t know what is it about Microsoft’s last few press conferences that are so “meh” inducing. It could be the fact that I couldn’t care less about Kinect, or the fact that War games are as overdone as Cat Memes on Tumblr. It seems they’re still trying to sell the hardcore on the Kinect, but really voice recognition in Mass Effect isn’t doing it for me. It’s cool on a show-floor, but I still like my controllers.

Nintendo:

The newest titles for Nintendo’s 3DS were a solid opening for the conference. The announcement of Luigi’s Mansion 2 could be the game that makes me go out and actually buy the system instead of borrowing the office’s system whenever needed. Not to mention Super Mario 3DS seems promising.

Again, Nintendo runs into the issue of porting old franchises such as Mario Kart and Smash Bros. to the system, but at this point players are so desperate for anything on the system, they’ll take what they can get.

Not let’s get to the Wii U – or is it WiiU? Regardless of its goofy, extensional crisis inducing name, it seems that the system was released before it was ready.

Wii Who?

Wii Who?

Recently, Nintendo stock has fallen to the lowest point in 5 years after the Wii U reveal and the launch of the new system left everyone scratching their heads. The masses were not entirely sure if the Wii U was a new console, or just a controller. Forcing Nintendo to publicly explain that the Wii U is indeed an entire console…awkward.

The game lineup revealed was mostly ports of games that will appear on PS3 and 360 and worst, Satoru Iwata stated in an interview with the London Evening Standard that the new console “is not going to be cheap.” Which was a great selling point to the original Wii, the inexpensive point of entry.

While the controller appears gimmicky, and the technology of transferring my game from my TV to a handheld seems interesting, I’m not a gamer who’s bought by shiny things. I need games, which I wasn’t impressed by.

Also, with reports coming in that Wii U’s controller can only be used within a certain distance of the console, it makes me wonder where I would even use this tech. If I wanted to play a game on the go, it’s when I would be going somewhere not sitting in the same room.

Most families have more than one TV and the days of having to stop playing games to watch TV are numbered. Especially now that many people watch shows on their computer via services such as Hulu or even Netflix.

Like most early announcements, gamers are going to have to be on standby with a “Wait and see” mentality, but I can’t help but be a little worried about Nintendo’s future. Could it be that they’ve lost their Midas Touch?

COMICS! *shakes fist at sky*

I kind of called this but now it’s official that DC has decided that after Flashpoint, it is going to start the whole universe all over again. That means that 52 books will be starting with #1’s. With that comes tweaked and new costumes, younger heros, and a freshen up to the universe itself.

Oh look! Everyone has a turtle neck...except Wonder Woman.

Also, we’re finally getting day-and-day with digital distribution. And while I love my comic shops, this is something that had to happen. To the deny that the future of comics is a digital landscape is simply ignorant. In the future, my kids will read comics via projectors and I’ll snort and say, “When I was your age, we had books!” and they’ll go, “Books?”

Anyway, I’m mixed about this entire overhaul. I mean, it’s about damn time they did day-and-date with their digital store, but am I the only one tired of revamps though? When first hearing this I couldn’t help but think, “Again? Really? AGAIN? What was the purpose of ’52’ again?”

I mean, is Damian Wayne gone now? Was Batman Inc. just for giggles? Did Brightest Day need to happen? Are we at least going to have Ted Kord back? What is happening?!

We all know the reason this is happening is because DC needs higher sales, but I’m so sick of reboots, revamps and redesigns. The reason why these titles weren’t doing well was not because readers were scared of three-digit numbers and V-necks! What happened with these titles is that everything got so freaking convoluted that nobody knew what the hell was going on.

It seems to me that DC still hasn’t learned their lesson from the 70s and 80s. Crisis was supposed to undo all these kinds of issues and then they went and messed with that, and then Zero Hour came and went with the same idea. They keep doing these big EVENTS and NEW CONTINUITY every year or two to screw the pooch even further.

My Prediction for this entire situation: High sales at launch of the revamp will eventually die out to the books’ usual numbers.

If I’m right, I win a hat. A hat I hope reads, “Caroline Was Right and Won This Hat.”

Limited Lives is a Killjoy for Today’s Games

Ah, the old arcade. Remember those places? Countless machines lined along the walls, a ski-ball set in one corner, a pinball machine in the other and adjacent the games was a stand where you could trade in tickets for cheap plastic prizes.

At each of these arcades was the player that could get to the “kill screen” of Donkey Kong, or Pac-man. These gamers became legends. Their hard-earned allowances to buy quarters for these machines are the same quarters that could buy them extra lives and save them from the dreaded Game Over screen.

From KillScreen with Love

From KillScreen with Love

Tapping into the “just one more” addict behavior, these companies made gangbusters. That’s what lives were for in games, to keep the quarters coming.

Now it’s 2011, and the era of the Arcade has been replaced with the era of the home console. Game companies no longer make profit off quarters, but off actual games. The industry has shifted, but still the linger use of the “lives” system is still in place, and it’s frustrating as hell.

Nintendo is the developer that’s most guilty of this crime. Being one of the grandfathers of video games, most of their titles got their first launch in the old arcades. With such titles as Super Mario Brothers and Donkey Kong, which had the life system as a core gameplay mechanic, it seems almost nostalgic to have a life system. However, the feeling is short lived after constantly receiving a “Game Over” screen, and having to try the level again.

Seen in New Super Mario Bros. Wii and Donkey Kong Country Returns, Nintendo has implemented a feature called the “Super Guide,” which becomes available after dying a certain number of times. In this mode, the character falls under the control of the computer, allowing the computer to finish the level. However, there is an option for the player to tap back in any time.

It's Bizaro-DK!

It's Bizaro-DK!

In my opinion, this only adds to the frustration. While playing the Co-Op mode of Donkey Kong Country Returns this break, there were many times when we ran out of lives and needed to start the level over. The option for Super Guide appeared and after using it once, we decided that it wasn’t fun watching a computer play the level for us; we wanted to do it ourselves. We played the rest of the game and all its levels without the handicap, and eventually completed it.

At their very core, games are meant to be fun. If you’re playing a game and not having fun, you’re more than likely to not finish it. There is nothing fun about dying in games, and there’s even less fun in having to start over due to the archaic life system.

More modern adventure games such as Infamous, God of War and the Uncharted series do not use the life system. Granted, you can still die in these games, but you’re simply respawned to the nearest checkpoint. This system still pushes the gamer to improve, but not punish them for trying new methods of doing so.

Infinite lives give gamers the ability to explore, and not be penalized. By having the freedom to try different solutions to figure out puzzles leads to more immersive and satisfying gameplay. Having a certain number of tries only boxes the player in, trapping them into playing the game a particular way.

It Only Does Nothing

It’s a regular apocalypse for PlayStation 3 owners (or should I say, ApocalyPS3?) as the console has been brought to its knees once again. Last year it was an internal clock error, brought upon by the console not recognizing that 2010 was not a leap year, and now it seems the menace may be more serious than our wacky calendar system.

For those of you unaware, it’s been a dark time for Playstation players as users have been unable to sign onto Sony’s internal network, PlayStation Network (PSN), due to internal system errors which PlayStation is reporting is due to “external intrusion” – which leads everyone to think of one possible suspect: Hackers.

It’s been rather well-known that PlayStation has been working overtime to gain back control of their console from the tech-savvy hands of hackers such as George Hotz or the now infamous Hactvist group “Anonymous”, but now there seem to be a new causality: the players.

First and foremost, I should make my view on these hackers clear. I cannot side with these apparent “Robin Hood” like characters, who claim they’re sticking it to the man when in reality they’re just sticking it to the players. In my opinion, the PlayStation company still has its money, but the players don’t have their games.

Hackers = Boo!

Booooo!

If the reason behind the PlayStation Network blackout is due to the outside forces of hackers, then this is just another reason why I cannot bring myself to side with their cause.

Not only that, but if the fear that security of personal account information has been compromised due to this external intrusion, then these so-called “righteous” hackers have now crossed the line into the territory of Identity Theft.

The PlayStation Network connects more than 70 million users, meaning they have the personal information of all those players. Credit Card information, mailing address – everything could now be at the fingertips to whomever has taken control of network.

It Only Does Identity Theft

It Only Does Identity Theft

It would be nice if PlayStation would give an update regarding this fear, but too bad they don’t comment on rumors or speculation.

While the Senior Director of Corporate Communications for PlayStation, Patrick Seybold, is updating the PlayStation Blog with new breakthroughs regarding the network’s reconstruction, it seems that he’s saying a lot of nothing. The only news players have gotten from these posts can be simplified to, “We’re working on it.”

When dealing with a situation that could compromise user’s personal finances, I think we deserve more than a “Hold tight” from the company.

I can understand why PlayStation does not wish to be a transparent company at this time, because if we knew the extent of the situation gamers would pretty much freak out. However, we’re already freaking out – our games don’t run, our service is cut and we have no idea what’s going on with our account information.

No news is not always good news, and ignorance is not always bliss.

The least Sony can do is provide us with a timetable for when PSN will be up and running again, or a status on our personal account information.

Another side to this coin could very well be that Sony knows just as little as we do, and if that’s the case then this is a far more serious situation than anyone is reporting.

EDIT: And now we’re all totally fucked.

Gameplay or Story?

When gamers first heard about a Mickey Mouse title coming to the Wii, no one was excited. It sounded like another kiddie game that revolved around Disney’s mascot running around and teaching the world about the power of friendship.

Later, there were talks of the gameplay and Mickey going through Disney history with a paintbrush, which was still nothing mind blowing. Then it was announced that it was Warren Spector’s brainchild, the man behind the superlative Deus Ex series and the original System Shock, and everyone’s jaws hit the floor and they started paying a little more attention.

Let's Be Friends! Ha ha!

Let's Be Friends! Ha ha!

During an interview with Game Informer Magazine, Spector shared that the game was titled Epic Mickey, and would focus on the lovable mouse being trapped in a post apocalyptic world of forgotten Disney characters, armed with only the abilities of saving it with paint or destroying it with thinner. The idea of Mickey Mouse handling such dark and difficult situations seemed to be a healthy risk for a Wii game, giving the system more diversity.

However, after the game’s release last November, on top of the interesting story was the glaring blemish of extremely weak gameplay.

The game itself was a strange hybrid between an old school platformer and modern adventure title, with a less than accurate control scheme. The wonky camera didn’t help either, often getting lost behind walls or underneath Mickey during important fights.

Spector went public about the gameplay and lack of camera controls, saying, “Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It’s just a question of how close to right do you get it.” He went on to claim that the issue stems from the fact that the game was not a pure platformer, and that the game was being “misunderstood.”

While not the first of its kind, Epic Mickey has been the recent victim of the age-old debate of Gameplay versus Story.

Years ago, the only story needed was a basic one that gave directions. Pacman had to eat up all the dots and not the ghosts, Mario had to save the Princess and the Space Invaders had to be stopped by the tiny pixelized ship. These were not deep ideas; one easily got the point across to the players playing.

Regardless of all the bells and whistles that Epic Mickey was laced with, it was still a video game, and games are meant to be played. Great stories are fine, but that’s what movies are for, and if a game isn’t fun, it’s not going to be played. I’m sure the ending to Epic Mickey is complex, deep and remarkable, but I may never get to see it if I’m constantly dying due to Mickey’s excessively floaty jumps or the camera’s short attention span.